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lorellei
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Joined: 28 Dec 2005
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Location: Creston Heights ((Preston... or Chester))

PostPosted: Tue Jun 13, 2006 2:54 pm    Post subject: Reply with quote

finally, shortcuts Smile
nah, i don't think its an empty promise, they do usually come up with the goods.... ¬,¬
you think combat could be able to take place in them?
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Piskie




Joined: 01 Jun 2006
Posts: 31

PostPosted: Tue Jun 13, 2006 9:56 pm    Post subject: Reply with quote

Yeah, unfortunately with the new information that's come out about the white hallway / meeting room thing it turns out that the whole thing is gonna be useless.

The key to the room costs 100 million influence. The meeting room is a mission area - which means only six people at a time, and after about half an hour or so agents come and kill you.

We'd be better off meeting at a club or rooftop somewhere.
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FrayJack
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Joined: 17 Dec 2005
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PostPosted: Tue Jun 13, 2006 10:13 pm    Post subject: Reply with quote

Piskie wrote:
Yeah, unfortunately with the new information that's come out about the white hallway / meeting room thing it turns out that the whole thing is gonna be useless.

The key to the room costs 100 million influence. The meeting room is a mission area - which means only six people at a time, and after about half an hour or so agents come and kill you.

We'd be better off meeting at a club or rooftop somewhere.


Is the key infinite use?
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SixTwoFive
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Joined: 08 Mar 2006
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PostPosted: Wed Jun 14, 2006 4:07 am    Post subject: Reply with quote

30minutes and 6 people yes...

...but remember those club hel parties?
with some more players than 6, and a bit longer than 30 minutes...

...and the key has infinite uses, yes.
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Procurator
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Joined: 21 May 2005
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PostPosted: Wed Jun 14, 2006 7:28 am    Post subject: Reply with quote

Yeah, but can't we do what people do to get into Club Hel? Someone starts a mission with the key and takes someone with Recall Something, who then teleports as many people as they want into the area.
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Eminition




Joined: 12 Aug 2005
Posts: 644
Location: Bielefeld, Germany

PostPosted: Wed Jun 14, 2006 4:11 pm    Post subject: Reply with quote

Yeah, I read a brilliant post by someone one Rarebits thread that just about summed it up:

"We don't need more places to go, we need more things to do"
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RockyB
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Joined: 12 Jul 2005
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PostPosted: Wed Jun 14, 2006 5:50 pm    Post subject: Reply with quote

Hmm, how much is in the faction bank right now? If you release 40 million or so I'll be happy to use the 60 million I've got in my inventory to buy the faction key.
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PostPosted: Wed Jun 14, 2006 5:52 pm    Post subject: Reply with quote

I'm betting d4sh has 100 mil by himself. Little git. Razz

We could do with a proper bank system with interest earned over time. Turn my long absences into profit! Wink
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d4sh
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Joined: 11 May 2005
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PostPosted: Wed Jun 14, 2006 6:00 pm    Post subject: Reply with quote

There's 41,5mil in the factionbank or so.
I have around 36mil myself, it's not becoming more or less since I don't do anything that involves making or spending money. (except for the music-trivia last night which gained me 5mil)
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RockyB
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PostPosted: Wed Jun 14, 2006 9:23 pm    Post subject: Reply with quote

Sorted, that works out just right then. At least we'll have one key in the faction that way.
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FrayJack
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PostPosted: Thu Jun 15, 2006 11:21 pm    Post subject: Reply with quote

*has 90mil which can buy the key if he gets a little bit more*

Of course, that would require me getting special rights Wink

It would be nice though if every crew had atleast one key, so that we could organize crew meetings that way...
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PostPosted: Thu Jun 15, 2006 11:23 pm    Post subject: Reply with quote

Yeah, I agree.

Off-topic: Yay! Someone posted today! Razz
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FrayJack
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PostPosted: Thu Jun 15, 2006 11:29 pm    Post subject: Reply with quote

Plus, that would also mean the key-keepers in each crew would be able to let their crew in, so that should probably keep down the troubles of having to do the 'join mission team-recall-leave mission team' thing.
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Olink




Joined: 14 Sep 2004
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PostPosted: Thu Jun 15, 2006 11:42 pm    Post subject: Reply with quote

wheeeeeeeeeeeeeeeeeeoooooooooooooooooooooooooooo
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RockyB
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PostPosted: Fri Jun 16, 2006 5:59 am    Post subject: Reply with quote

Actually, if we were using two different keys, that'd give us two different constructs. So half the faction would be in one instnce of that hallways, while half the faction would be in the other.

Where the hell have you been anyway Frayjack Razz
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